Description
Players start the game with two family members living in a two-room wooden house. In each round, each member of their family may choose one action. If they collect wood and reed, they can extend their house and then add to their family. Family growth allows additional actions, but has the disadvantage that more food must be produced.
And to get food, the players plow fields and plant seeds. The planted grain and vegetables are harvested during the harvest, when animals breed as well. To raise animals, pastures must be fences to allow sheep, wild boar and cattle to graze.
Occupations or improvements can ensure a family's upkeep. Each of these cards allow the player a small advantage in the game. Points are earned when players renovate their wooden house to a clay house and later even to a stone house. But everything else to do with balancing food requirement or making every day life a little more comfortable can earn points - especially in family growth!
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